Project I.G.I.: I'm Going In

Project I.G.I.: I'm Going In

Developer(s) Innerloop Studios
Publisher(s) Eidos Interactive
Platform(s) Microsoft Windows
Release date(s) December 15, 2000
Genre(s) Stealth action
Mode(s) Single player
Rating(s) ESRB: Mature (M)
Media/distribution CD-ROM
System requirements

300 MHz processor, 64 MB RAM, 8MB Video card

Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.

It was followed up in 2003 by I.G.I.-2: Covert Strike.

Plot

David Jones is sent off to find Josef Priboi, a Russian arms dealer who is believed to have information on a stolen nuclear warhead. As he helps Captain Harrison, apprehend Josef, he discovers that the brains of the operation is Josef's uncle Jach, whom Jones then attempts to apprehend instead. He discovers his location by planting a virus in Jach's communications center.

While Jach Priboi is taken away in helicopter by Jones, he is shot down by Ekk.The russians take Priboi,as well as Jones' equipment.Jones then has to clear the border and find his equipment. Its very tough to clear this stage. He then hijacks the train carrying Priboi and takes him in for interrogation. Learning about the involvement of Ekk, he sets off to catch her and find the nuclear weapon.

Ekk escapes on her first meeting with Jones, but Jones kills her after finding her second hideout as well as the nuclear warhead.

External links